 Stock Scattergun
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6
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32
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Base: 60
Crit: 180
[6 damage × 10 pellets]
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 Unlock Force-a-Nature
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2
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32
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Base: 65
Crit: 194
[5.4 damage × 12 pellets]
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On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.
50% faster firing speed.
20% more pellets per shot.
66% smaller clip size.
10% less damage per pellet.
If one shot is unused before reloading, it is lost.
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 Craft Shortstop
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4
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32
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Base: 48
Crit: 144
[12 damage × 4 pellets]
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42% faster firing speed.
100% more damage per pellet.
Has a clip-based reload.
Alt-Fire: does a shove that pushes enemies.
60% fewer pellets per shot.
33% smaller clip size.
20% increase in push force taken from damage and airblast while deployed.
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 Craft Soda Popper
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2
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32
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Base: 60
Crit: 180
[6 damage × 10 pellets]
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A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.
25% faster reload speed.
50% faster firing speed.
66% smaller clip size.
If one shot is unused before reloading, it is lost.
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 Craft Baby Face's Blaster
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4
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32
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Base: 60
Crit: 180
[6 damage × 10 pellets]
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Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.
34% smaller clip size.
10% slower movement speed on wearer.
Boost reduced on air jumps.
Boost reduced when hit.
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 Craft Back Scatter
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4
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32
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Base: 60
Crit: 180
[6 damage × 10 pellets]
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Minicrits targets when fired at their back from close range.
34% smaller clip size.
No random critical hits.
+20% bullet spread.
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